[Thema] CS:S Fps Config

Dieses Thema im Forum "Gamer Support" wurde erstellt von tac, 7. September 2007 .

Schlagworte:
  1. 7. September 2007
    CS:S Fps Config

    Hi
    Ich wollte mal fragen ob es eine css fps config gibt damit man mehr fps hat .
    wenn es welche gibt die klappen wäre das gut ^^

    Mein Pc:
    Grafikkarte ATI RADEON X800 PRO/GTO
    CPU:AMD Athlon XP 2200+
    Arbeitsspeicher:512

    mehr weis ich leider nicht über meinen pc ^^ aber wäre cool wenn jemand mir eine machen könnte
    BW ist auch dabei

    ps:ich habe so immer um die 20-30 fps wenn aktion is nur noch 10-15 -.- bitte helft mir ^^
     
  2. 7. September 2007
    AW: CS:S Fps Config

    *Moved to Support

    Also ne Config editiere ich gleich vielleicht, aber ich würde sagen, dass dein DDR zu wenig ist.Auf was für Auflösungs usw spielste denn?Schonmal Temperatur vom CPU beim spielen nachgeguckt?
     
  3. 7. September 2007
    AW: CS:S Fps Config

    Hi!

    ich hab das mal was cooles für dich

    bringt aufjedenfall was:

    // ______ _____ _____
    // | ____| __ \ / ____|
    // | |__ | |__) | (___
    // | __| | ___/ \___ \
    // | | | | ____) |
    // |_| |_| |_____/
    //
    // _____ _ _ _____ _____ ______ _____ ______ _____ ______ _____
    // |_ _| \ | |/ ____| __ \| ____| /\ / ____| ____| / ____| ____/ ____|
    // | | | \| | | | |__) | |__ / \ | (___ | |__ | | | |__ | | __
    // | | | . ` | | | _ /| __| / /\ \ \___ \| __| | | | __|| | |_ |
    // _| |_| |\ | |____| | \ \| |____ / ____ \ ____) | |____ | |____| | | |__| |
    // |_____|_| \_|\_____|_| \_\______/_/ \_\_____/|______| \_____|_| \_____|

    // made by finally
    // released: 04.04.2007
    // version: 4.3
    // http://www.finally-db.info.ms
    // materials stuff
    fps_max 101 // use a limited number like 100 for (clan)wars!
    mat_picmip 2
    mat_clipz 0
    mat_filterlightmaps 1
    mat_compressedtextures 1
    mat_vsync 0
    mat_hdr_enabled 0
    mat_hdr_level 0
    mat_disable_bloom 1
    mat_fastnobump 0
    mat_fastspecular 1
    mat_specular 0
    mat_bumpmap 0
    mat_colorcorrection 0
    mat_forceaniso 0
    mat_antialias 0
    mat_reducefillrate 1
    mat_bloomscale 0
    mat_wateroverlaysize 16
    mat_showlightmapcomponent 0
    mat_parallaxmap 0
    mat_forcehardwaresync 0
    mat_forcemanagedtextureintohardware 0
    mat_debugdepth 0
    mat_debugdepthmode 0
    mat_monitorgamma 1.8

    // other stuff
    cl_show_splashes 0
    cl_forcepreload 1
    cl_downloadfilter nosounds
    cl_c4dynamiclight 1
    cl_ejectbrass 0
    cl_radaralpha 255
    cl_locationalpha 255
    cl_radar_locked 0
    cl_drawmonitors 0
    cl_wpn_sway_interp 0
    cl_righthand 1
    cl_team default
    cl_class default
    cl_detail_max_sway 5
    cl_detail_avoid_radius 64
    cl_detail_avoid_force 0.4
    cl_detail_avoid_recover_speed 0.25
    cl_observercrosshair 1
    cl_autowepswitch 0

    // (player-)models stuff
    cl_minmodels 1
    cl_min_t 3
    cl_min_ct 1
    cl_ragdoll_collide 0
    cl_ragdoll_physics_enable 0
    r_drawmodelstatsoverlaymax 1.5
    r_drawmodelstatsoverlaymin 0.1
    r_maxmodeldecal 25
    r_modellodscale 1
    r_rootlod 2
    r_lod -1
    r_teeth 0
    r_eyes 0
    r_eyemove 0
    r_eyesize 0
    r_eyeshift_z 0
    r_eyeshift_y 0
    r_eyeshift_x 0
    r_eyegloss 0
    r_eyeglintlodpixels 0

    // r_ stuff
    r_WaterDrawReflection 0
    r_waterdrawrefraction 0
    r_waterforceexpensive 0
    r_waterforcereflectentities 0
    r_cheapwaterend 1
    r_cheapwaterstart 1
    r_ForceWaterLeaf 0
    r_worldlights 2
    r_renderoverlayfragment 0
    r_occlusion 0
    r_decals 1
    r_decal_cullsize 1
    r_drawflecks 0
    r_avglight -1
    r_lightaverage 0
    r_dynamic 0
    r_worldlightmin 0
    r_maxdlights 0
    r_PhysPropStaticLighting 0
    r_spray_lifetime 1
    r_dopixelvisibility 0
    r_drawbatchdecals 0
    r_flex 0
    r_sse 1
    r_sse2 1
    r_mmx 1
    r_3dnow 1
    r_3dsky 0
    r_ambientfactor 5
    r_ambientfraction 0.1
    r_ambientmin 0.3
    r_ambientboost 1

    // rope stuff
    rope_smooth_minwidth 0
    rope_smooth_minalpha 0
    rope_smooth_maxalphawidth 0
    rope_smooth_maxalpha 0
    rope_smooth_enlarge 0
    rope_smooth 0
    rope_wind_dist 0
    rope_subdiv 0
    rope_shake 0
    rope_averagelight 0
    rope_smooth 0
    rope_collide 0

    // blood details
    violence_agibs 1
    violence_hgibs 1
    violence_hblood 1
    violence_ablood 1

    // shadow stuff
    r_shadows 1
    r_shadowrendertotexture 1
    r_shadowmaxrendered 100

    // texture_budget stuff
    texture_budget_background_alpha 128
    texture_budget_panel_bottom_of_history_fraction .25
    texture_budget_panel_height 284
    texture_budget_panel_width 512
    texture_budget_panel_y 450
    texture_budget_panel_x 0
    budget_panel_height 384
    budget_panel_width 512
    budget_panel_y 50
    budget_panel_x 0
    budget_background_alpha 128
    budget_bargraph_range_ms 16.6666666667
    budget_panel_bottom_of_history_fraction .25
    budget_history_range_ms 66.666666667
    budget_history_numsamplesvisible 100
    budget_show_history 0
    budget_show_averages 0
    budget_show_peaks 1
    budget_averages_window 30
    budget_peaks_window 30
    budget_bargraph_background_alpha 128

    // vprof stuff
    vprof_graph 0
    vprof 0
    vprof_cachemiss 0
    vprof_cachemiss_on 0
    vprof_verbose 1
    vprof_warningmsec 10
    vprof_unaccounted_limit 0.3
    vprof_graphheight 256
    vprof_graphwidth 512

    // sound stuff
    volume 0.75
    room_type 0
    snd_mixahead 0.1
    snd_musicvolume 0.0
    snd_digital_surround 0
    snd_surround_speakers 2
    snd_pitchquality 1
    snd_digital_surround 0
    dsp_water 14
    dsp_slow_cpu 0
    dsp_enhance_stereo 1
    dsp_mix_max 0.9
    dsp_volume 1
    dsp_room 0
    snd_duckerthreshold 0.15
    snd_duckerreleasetime 2.5
    snd_duckerattacktime 0.5
    snd_ducktovolume 0.55
    voice_forcemicrecord 1
    voice_enable 1
    voice_scale 0.730000

    // overview stuff
    overview_health 1
    overview_names 1
    overview_tracks 1
    overview_locked 1
    overview_alpha 1.0
    overview_preferred_mode 1
    overview_preferred_view_size 600
    scene_showlook 0
    scene_showmoveto 0
    scene_showfaceto 0
    spec_scoreboard 0
    cl_spec_mode 3

    // closecaption stuff
    closecaption 0
    cc_linger_time 1.0
    cc_predisplay_time 0.25
    cc_subtitles 0
    cc_lang ""
    c_maxpitch 90
    c_minpitch 0
    c_maxyaw 135
    c_minyaw -135
    c_maxdistance 200
    c_mindistance 30
    c_orthowidth 100
    c_orthoheight 100
    commentary 0
    commentary_firstrun 0

    // cam stuff
    cam_snapto 0
    cam_idealyaw 0
    cam_idealpitch 0
    cam_idealdist 64

    // mouse stuff
    m_pitch 0.022
    m_filter 1
    m_side 0.8
    m_yaw 0.022
    m_forward 1
    m_customaccel 0
    m_customaccel_scale 0.04
    m_customaccel_max 0
    m_customaccel_exponent 1
    m_mouseaccel1 0
    m_mouseaccel2 0
    m_mousespeed 1
    cl_mouselook 1
    cl_restrict_server_commands 0
    bind "c" "togglewav"
    bind "v" "+playwav"

    // PLACE FOR YOUR ALIASES, WAITS, SCRIPTS AND MORE...



    //-<>-( Wasser, Regen und Nebel )-<>-

    r_rainsimulate "0" // Regen (0=aus 1=an)
    r_rainsplashpercentage "0" // Regenspritzer in Prozent
    r_rainradius "0" // Regenradius
    r_rainalpha "0" // Durchsichtigkeit des Regens
    r_rainspeed "0" // Geschwindigkeit des Regens
    fog_enable "0" // Nebel (0=aus 1=an)
    fog_enable_water_fog "0" // Nebel an der Wasseroberflaeche (0=aus 1=an)


    //-<>-( Maus u. Crosshair )-<>-
    // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    sensitivity "3.1" // Empfindlichkeit der Maus (20=max 0.0001=min)
    zoom_sensitivity_ratio "1.2" // Multiplikator der Mausempfindlichkeit im Zoommodus. (Bsp. bei 0.5 hat man im Zoom die halbe Sensitivity.)

    cl_crosshairscale "2500" // Groesse des Fadenkreuzes. In 100er Schritten einstellbar.
    cl_crosshairusealpha "0" // 0=Undurchsichtig 1=Wert der "Durchsichtigkeit" mit dem Befehl "cl_crosshairalpha" einstellbar.
    cl_crosshairalpha "200" // Undurchsichtigkeit des Fadenkreuzes. (0=min 255=max) 0=Komplett durchsichtig 255=Undurchsichtig.
    cl_crosshaircolor "0" // Farbe des Fadenkreuzes. Moegliche Farbtoene sind: 0=hellgruen 1=rot 2=dunkelblau 3=gelb 4=hellblau/tuerkis (Cyan)


    // ____________
    //-<>-( Netgraph )-<>-
    // ¯¯¯¯¯¯¯¯¯¯¯¯
    net_graph "3" // Netgraph (0=aus 1=Style1 2=Style2 3=Style3) In der ESL ist nur 3 erlaubt !
    net_graphpos "3" // Position des Netgraphs (1=rechts 2=mitte 3=links)
    net_graphheight "64" // Hoehe (in Pixeln) in welcher der Netgraph angezeigt wird (64=orig.)



    // ____________
    //-<>-( Netsettings by fnlly )-<>-
    //


    // ____________
    //-<>-( Leichen verschwinden! )-<>-
    //
    cl_ragdoll_collide "1" // 0=Leichen fallen ineinander. 1=Leichen liegenuebereinander.
    cl_ragdoll_physics_enable "1" // 0=Leichen werden ausgeblendet/Keine Berechnung der Umher(f)liegenden Leichen.

    // PLACE FOR YOUR ALIASES, WAITS, SCRIPTS AND MORE...



    Hoffe konnte dir helfen

    viel spass beim zocken!

    Mfg
     
  4. 7. September 2007
    AW: CS:S Fps Config

    Na ob die Config so erlaubt ist, weiß ich net Gaderious

     
  5. 7. September 2007
    AW: CS:S Fps Config

    wird auch nie was bringen denk ich.. deine CPU is viel zu schlecht für Source..

    mein 3000+ auch um es komplett flüssig zu spielen..

    vergiss es
     
  6. 7. September 2007
    AW: CS:S Fps Config

    oh ja !^^

    die cfg is 100 % erlaubt... mit erlaubt mein ich esl , cal

    weis ja nicht wo ihr spielt ^^ naja zu dem proz. solltest dir nen neuen kaufen

    Source isn reines cpu spiel ... kauf dir nen e6600 und dann hast du kein prob mehr in sachen fps...

    Also bei mir hatte es was gebracht, als ich noch meinen alten pc hatte

    naja mit der hardware wirst du wirklich nichts raus holen können !

    Liebe Grüße
     
  7. 8. September 2007
    AW: CS:S Fps Config

    Meine Css Fps Config:

    fps_max 300
    mat_picmip 2
    mat_clipz 0
    mat_filterlightmaps 1
    mat_compressedtextures 1
    mat_vsync 0
    mat_hdr_enabled 0
    mat_hdr_level 0
    mat_disable_bloom 1
    mat_fastnobump 1
    mat_fastspecular 1
    mat_specular 0
    mat_bumpmap 0
    mat_colorcorrection 0
    mat_forceaniso 0
    mat_reducefillrate 1
    mat_antialias 0
    mat_bloomscale 0
    mat_wateroverlaysize 16
    mat_showlightmapcomponent 0
    mat_parallaxmap 0
    mat_forcehardwaresync 0
    mat_forcemanagedtextureintohardware 0
    mat_debugdepth 0
    mat_debugdepthmode 0
    mat_monitorgamma 1.8

    // other stuff
    cl_show_splashes 0
    cl_ragdoll_collide 0
    cl_ragdoll_physics_enable 1
    cl_min_t 3
    cl_min_ct 1
    cl_minmodels 1
    cl_forcepreload 1
    cl_downloadfilter nosounds
    cl_c4dynamiclight 0
    cl_ejectbrass 0
    cl_radaralpha 255
    cl_locationalpha 255
    cl_radar_locked 0
    cl_drawmonitors 0
    cl_wpn_sway_interp 0
    cl_righthand 1
    cl_team default
    cl_class default
    cl_detail_max_sway 5
    cl_detail_avoid_radius 64
    cl_detail_avoid_force 0.4
    cl_detail_avoid_recover_speed 0.25
    cl_observercrosshair 1
    cl_autowepswitch 0
    rope_smooth_minwidth 0
    rope_smooth_minalpha 0
    rope_smooth_maxalphawidth 0
    rope_smooth_maxalpha 0
    rope_smooth_enlarge 0
    rope_smooth 0
    rope_wind_dist 0
    rope_subdiv 0
    rope_shake 0
    rope_averagelight 0
    rope_smooth 0
    rope_collide 0

    // r_ stuff
    r_WaterDrawReflection 0
    r_waterdrawrefraction 0
    r_waterforceexpensive 0
    r_waterforcereflectentities 0
    r_cheapwaterend 1
    r_cheapwaterstart 1
    r_ForceWaterLeaf 0
    r_worldlights 2
    r_renderoverlayfragment 0
    r_occlusion 0
    r_decals 1
    r_decal_cullsize 1
    r_drawflecks 0
    r_avglight -1
    r_lightaverage 0
    r_dynamic 0
    r_worldlightmin 0
    r_maxdlights 0
    r_PhysPropStaticLighting 0
    r_spray_lifetime 1
    r_dopixelvisibility 0
    r_decal_cullsize 1
    r_drawmodelstatsoverlaymax 1.5
    r_drawmodelstatsoverlaymin 0.1
    r_drawbatchdecals 0
    r_modellodscale 1
    r_maxmodeldecal 25
    r_rootlod 2
    r_lod -1
    r_flex 0
    r_sse 1
    r_sse2 1
    r_mmx 1
    r_3dnow 1
    r_3dsky 0
    r_teeth 0
    r_eyes 0
    r_eyesize 0
    r_eyeshift_z 0
    r_eyeshift_y 0
    r_eyeshift_x 0
    r_eyemove 0
    r_eyegloss 0
    r_eyeglintlodpixels 0
    r_ambientfactor 5
    r_ambientfraction 0.1
    r_ambientmin 0.3
    r_ambientboost 1

    // blood details
    violence_agibs 1
    violence_hgibs 1
    violence_hblood 1
    violence_ablood 1

    // shadow stuff
    r_shadows 1
    r_shadowrendertotexture 1
    r_shadowmaxrendered 100

    // texture_budget stuff
    texture_budget_background_alpha 128
    texture_budget_panel_bottom_of_history_fraction .25
    texture_budget_panel_height 284
    texture_budget_panel_width 512
    texture_budget_panel_y 450
    texture_budget_panel_x 0
    budget_panel_height 384
    budget_panel_width 512
    budget_panel_y 50
    budget_panel_x 0
    budget_background_alpha 128
    budget_bargraph_range_ms 16.6666666667
    budget_panel_bottom_of_history_fraction .25
    budget_history_range_ms 66.666666667
    budget_history_numsamplesvisible 100
    budget_show_history 0
    budget_show_averages 0
    budget_show_peaks 1
    budget_averages_window 30
    budget_peaks_window 30
    budget_bargraph_background_alpha 128

    // vprof stuff
    vprof_graph 0
    vprof 0
    vprof_cachemiss 0
    vprof_cachemiss_on 0
    vprof_verbose 1
    vprof_warningmsec 10
    vprof_unaccounted_limit 0.3
    vprof_verbose 0
    vprof_graphheight 256
    vprof_graphwidth 512

    // sound stuff
    volume 0.75
    room_type 0
    snd_mixahead 0.1
    snd_musicvolume 0.0
    snd_musicvolume 0.0
    snd_digital_surround 0
    snd_surround_speakers 2
    snd_pitchquality 1
    snd_digital_surround 0
    dsp_water 14
    dsp_slow_cpu 0
    dsp_enhance_stereo 1
    dsp_mix_max 0.9
    dsp_mix_max 0.9
    dsp_volume 1
    dsp_room 0
    snd_duckerthreshold 0.15
    snd_duckerreleasetime 2.5
    snd_duckerattacktime 0.5
    snd_ducktovolume 0.55
    voice_forcemicrecord 1
    voice_enable 1
    voice_scale 0.730000

    // overview stuff
    overview_health 1
    overview_names 1
    overview_tracks 1
    overview_locked 1
    overview_alpha 1.0
    overview_preferred_mode 1
    overview_preferred_view_size 600
    scene_showlook 0
    scene_showmoveto 0
    scene_showfaceto 0
    spec_scoreboard 0
    cl_spec_mode 3

    // closecaption stuff
    closecaption 0
    cc_linger_time 1.0
    cc_predisplay_time 0.25
    cc_subtitles 0
    cc_lang ""
    c_maxpitch 90
    c_minpitch 0
    c_maxyaw 135
    c_minyaw -135
    c_maxdistance 200
    c_mindistance 30
    c_orthowidth 100
    c_orthoheight 100
    commentary 0
    commentary_firstrun 0

    // cam stuff
    cam_snapto 0
    cam_idealyaw 0
    cam_idealpitch 0
    cam_idealdist 64

    Diese Config ist ESL Konform.

    mfg Bruni
     
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