[Python] brauche hilfe zu python-visual / 3D objekte

Dieses Thema im Forum "Programmierung & Entwicklung" wurde erstellt von buterfly, 4. Juni 2008 .

  1. 4. Juni 2008
    brauche hilfe zu python-visual / 3D objekte

    also ich will etwas zum thema EM mit python erstellen, ich hab da schon was kleines:

    Code:
    import math
    import time
    import visual as vis
    
    scene = vis.display(width=800, height=500)
    scene.center = (0, 2.5, 0)
    
    distance = 4
    
    sphere = vis.sphere(pos=(distance, 2.5, 0), radius=2,
     color=vis.color.white)
    
    scene.autoscale = False
    
    while True:
     for step in range(0, 360):
     phi = step * 2*math.pi/360.
     sphere.x = distance * math.cos(phi)
     sphere.z = distance * math.sin(phi)
     time.sleep(0.02)

    jetzt weiß ich aber nicht weiter ich möchte das der ball schwarz weiß ist :

    http://ww3.cad.de/foren/ubb/uploads/wago/Fussball-wago.jpg

    der ball sollte dann noch möglichst um das wort "EM 08" kreisen. dazu hab ich schon mal eine kleine ergänzung zu oben:

    Code:
    import math
    import time
    import visual as vis
    
    scene = vis.display(width=800, height=500)
    scene.center = (0, 2.5, 0)
    
    distance = 4
    
    rod = vis.cylinder(pos=(0, 0, 0), axis=(0, 5, 0), radius=1,
     color=vis.color.white)
    
    sphere = vis.sphere(pos=(distance, 2.5, 0), radius=2,
     color=vis.color.white)
    
    scene.autoscale = False
    
    while True:
     for step in range(0, 360):
     phi = step * 2*math.pi/360.
     sphere.x = distance * math.cos(phi)
     sphere.z = distance * math.sin(phi)
     time.sleep(0.02)
    ich hoffe mir kenn jemand möglichst schnell helfen
    hier sind doch so viele jute programmierer

    danke
    mfg buterfly
     
  2. 12. Juni 2008
    AW: brauche hilfe zu python-visual / 3D objekte

    Hab leider keine erfahrungen in Python... aber wie wärs wenn du deinen Cylinder einfach mit einer Textur versehen würdest?.


    Surface textures (30 Sek, Google)
    Spoiler
    You can create a texture object and then apply it to the surface of an object. This capability is currently limited to boxes and spheres. A surface texture is an M by N array of 1, 2, 3, or 4 numerical values (a list or tuple). M and N must be powers of 2 (1, 2, 4, 8, 16, 32, etc.). Here are the possible values for each slot in the array:

    1 value: texture type must be "luminance" (how bright) or "opacity"

    2 values (opacity,luminance): texture type must be "opacity_luminance"

    3 values (red,green,blue): texture type must be "rgb"

    4 values (red,green,blue,opacity or alpha): texture type must be "rgbo"

    A VPython texture is basically a mask. For example, if you apply a texture to a box that is red, any cyan region of the texture will display as black, because the cyan (0,1,1) doesn't overlap at all with the red (1,0,0).

    You can create a numeric array of zeros in various formats, then assign values:

    zeros([...], ubyte) means an 8-bit unsigned integer 0-255
    zeros([...], short) means a 16-bit iinteger plus or minus 0-32767
    zeros([...], int) means a 32-bit integer plus or minus 0-2147483648
    zeros([...], float) means a floating-point (fractional) number

    Here is an example program in which a checkerboard texture is created and applied to a box:

    from visual import *
    M=4 # must be a power of 2 (1, 2, 4, 8, 16, 32, etc.)
    N=4 # must be a power of 2 (1, 2, 4, 8, 16, 32, etc.)
    checks = zeros([M,N], float) # create a numeric array of floating-point zeros (0.0)
    for i in range(M):
    for j in range(N):
    if ((i&1) ^ (j&1)): # true for every alternate square of the checkerboard
    checks[j] = 1.0
    print checks
    lum = texture(data=checks, type="luminance")
    box(color=color.cyan, texture=lum)

    If you wanted to create a texture containing "rgb" values, you would start with zeros([M,N,3], float), and entries into this array would be the usual (red,green,blue) triples, with values for each color in the range 0-1 inclusive.

    See the contributed section of vpython.org for an example of a program to create, save, and use a wood-grain texture. Such a texture is included in the examples and used by the program texture_and_lighting.py.

    Quelle : http://www.vpython.org/webdoc/texture-opacity-lighting.html


    Mfg, Inqui.
     
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