#1 3. Oktober 2008 Segmentation Fault (core dumped) Hi, ich habe auf dem Rechner Ubuntu 8.04 (hardy) installiert (Kernel Linux 2.6.24-19-generic; GNOME 2.22.2) und möchte auf ihm einen CS:S Server zum laufen bringen. Soweit, so gut. Nun habe ich alles fertig konfiguriert und wollte den Server zum 1. mal starten. Dann kam die Meldung noch zum System: RAM: 1,2GB CPU: AMD Sempron 2600+ HDD: 28GB Jetzt ist meine Frage, wie ich des Problem beheben kann. Falls ihr noch mehr Infos braucht, schreibt es! für hilfreiche Antworten gibt es natürlich BWs! greez Skychi
#2 4. Oktober 2008 AW: Segmentation Fault (core dumped) Erstmal installier am besten gdb um rauszufinden was den Fehler verursacht. danach kannst du den server mit "gdb <server-executable>" und in der sich öffnenden Konsole mit "run <deine cserver parameter>" den server starten. Die Fehler kannst du am besten dann mal hochladen.
#3 4. Oktober 2008 AW: Segmentation Fault (core dumped) wenn ich des so mach wie du des beschrieben hast, kommt: aber der server startet trotzdem nicht
#4 4. Oktober 2008 AW: Segmentation Fault (core dumped) Ist srcds_run ein Binary oder sein Skript? Wenns ein Skript ist wird es ein bisschen komplizierter. Dann musst du dir am besten mal ansehen was der Skript ausführt und das direkt mit dem gdb durchführen. Einfach mit dem Texteditor öffnen, wenn du es lesen kannst ist es ein Skript ansonsten ein Binary. Und um das nochmal klarzustellen gdb hilft dir nicht beim ausführen des Programms sondern soll zeigen an welcher Stelle das Programm seinen "Core Dump" hat und ob du es beheben kannst.
#5 4. Oktober 2008 AW: Segmentation Fault (core dumped) mach ma 'chmod 775 /deine/datei', vllt bringt das was...mfg coach PS: am besten sagen, wie du den server installiert hast^^
#6 4. Oktober 2008 AW: Segmentation Fault (core dumped) ich kann es mit dem Texteditor öffnen. Das mit dem chmod hat leider nicht funktioniert aber so wie es ausschaut, ist der fehler hier im ladeprozess aber ich kann in der srcds_run Datei nichts finden, was mit dem Ladeprozess zusammenhängt. kann es sein, dass diese Textstelle vll vom mani_admin-plugin oder von eventscripts kommt? //Edit: Hier noch die srcds_run Datei: Spoiler #!/bin/sh # # Copyright (c) 2004, Valve LLC. All rights reserved. # # a wrapper script for the main Source engine dedicated server binary. # Performs auto-restarting of the server on crash. You can # extend this to log crashes and more. # # setup the libraries, local dir first! export LD_LIBRARY_PATH=".:bin:$LD_LIBRARY_PATH" init() { # Initialises the various variables # Set up the defaults GAME="" DEBUG="" RESTART="yes" HL=./srcds_i486 HL_DETECT=1 TIMEOUT=10 # time to wait after a crash (in seconds) CRASH_DEBUG_MSG="email debug.log to linux@valvesoftware.com" GDB="gdb" # the gdb binary to run DEBUG_LOG="debug.log" PID_FILE="" # only needed it DEBUG is set so init later STEAM="" PID_FILE_SET=0 STEAMERR="" SIGINT_ACTION="quit 0" # exit normally on sig int NO_TRAP=0 AUTO_UPDATE="" STEAM_USER="" STEAM_PASSWORD="" PARAMS=$* # Remove any old default pid files # Cant do this as they may be still running #rm -f hlds.*.pid # use the $FORCE environment variable if its set if test -n "$FORCE" ; then # Note: command line -binary will override this HL=$FORCE HL_DETECT=0 fi while test $# -gt 0; do case "$1" in "-game") GAME="$2" shift ;; "-debug") DEBUG=1 # Ensure that PID_FILE is set PID_FILE_SET=1 if test -z "$PID_FILE"; then PID_FILE="hlds.$$.pid" fi ;; "-norestart") RESTART="" ;; "-pidfile") PID_FILE="$2" PID_FILE_SET=1 shift ;; "-binary") HL="$2" HL_DETECT=0 shift ;; "-timeout") TIMEOUT="$2" shift ;; "-gdb") GDB="$2" shift ;; "-debuglog") DEBUG_LOG="$2" shift ;; "-autoupdate") AUTO_UPDATE="yes" STEAM="./steam" RESTART="yes" ;; "-steamerr") STEAMERR=1 ;; "-ignoresigint") SIGINT_ACTION="" ;; "-notrap") NO_TRAP=1 ;; "-steamuser") STEAM_USER="$2"; shift ;; "-steampass") STEAM_PASSWORD="$2"; shift ;; "-help") # quit with syntax quit 2 ;; esac shift done # Ensure we have a game specified if test -z "$GAME"; then GAME="cstrike" PARAMS="$PARAMS -game $GAME" elif test ! -d "$GAME"; then echo "Invalid game type '$GAME' sepecified." quit 1 fi if test 0 -eq "$NO_TRAP"; then # Set up the int handler # N.B. Dont use SIGINT symbolic value # as its just INT under ksh trap "$SIGINT_ACTION" 2 fi # Only detect the CPU if it hasnt been set with # either environment or command line if test "$HL_DETECT" -eq 1; then detectcpu fi if test ! -f "$HL"; then echo "Source Engine binary '$HL' not found, exiting" quit 1 elif test ! -x "$HL"; then # Could try chmod but dont know what we will be # chmoding so just fail. echo "Source engine binary '$HL' not executable, exiting" quit 1 fi # Setup debugging if test -n "$DEBUG" ; then #turn on core dumps (if possible) echo "Enabling debug mode" if test "unlimited" != `ulimit -c` && test "`ulimit -c`" -eq 0 ; then ulimit -c 2000 fi GDB_TEST=`$GDB -v` if test -z "$GDB_TEST"; then echo "Please install gdb first." echo "goto http://www.gnu.org/software/gdb/ " DEBUG="" # turn off debugging cause gdb isn't installed fi fi if test -n "$STEAM_PASSWORD" && test -z "$STEAM_USER"; then echo "You must set both the steam username and password." quit 1 fi #if test 1 -eq $PID_FILE_SET && test -n "$PID_FILE"; then # HL_CMD="$HL $PARAMS -pidfile $PID_FILE" #else HL_CMD="$HL $PARAMS" #fi } syntax () { # Prints script syntax echo "Syntax:" echo "$0 [-game <game>] [-debug] [-norestart] [-pidfile]" echo " [-binary [srcds_i486]" echo " [-timeout <number>] [-gdb <gdb>] [-autoupdate]" echo " [-steamerr] [-ignoresigint] [-steamuser <username>]" echo " [-steampass <password>] [-debuglog <logname>]" echo "Params:" echo "-game <game> Specifies the <game> to run." echo "-debug Run debugging on failed servers if possible." echo "-debuglog <logname> Log debug output to this file." echo "-norestart Don't attempt to restart failed servers." echo "-pidfile <pidfile> Use the specified <pidfile> to store the server pid." echo "-binary <binary> Use the specified binary ( no auto detection )." echo "-timeout <number> Sleep for <number> seconds before restarting" echo " a failed server." echo "-gdb <gdb> Use <dbg> as the debugger of failed servers." echo "-steamerr Quit on steam update failure." echo "-steamuser <username> Use this username for steam updates." echo "-steampass <password> Use this password for steam updates" echo " (-steamuser must be specified as well)." echo "-ignoresigint Ignore signal INT ( prevents CTRL+C quitting" echo " the script )." echo "-notrap Don't use trap. This prevents automatic" echo " removal of old lock files." echo "" echo "Note: All parameters specified as passed through to the server" echo "including any not listed." } debugcore () { # Debugs any core file if DEBUG is set and # the exitcode is none 0 exitcode=$1 if test $exitcode -ne 0; then if test -n "$DEBUG" ; then echo "bt" > debug.cmds; echo "info locals" >> debug.cmds; echo "info sharedlibrary" >> debug.cmds echo "info frame" >> debug.cmds; # works, but gives an error... must be last echo "----------------------------------------------" >> $DEBUG_LOG echo "CRASH: `date`" >> $DEBUG_LOG echo "Start Line: $HL_CMD" >> $DEBUG_LOG # check to see if a core was dumped if test -f core ; then CORE="core" elif test -f core.`cat $PID_FILE`; then CORE=core.`cat $PID_FILE` elif test -f "$HL.core" ; then CORE="$HL.core" fi if test -n "$CORE"; then $GDB $HL $CORE -x debug.cmds -batch >> $DEBUG_LOG fi echo "End of Source crash report" >> $DEBUG_LOG echo "----------------------------------------------" >> $DEBUG_LOG echo $CRASH_DEBUG_MSG rm debug.cmds else echo "Add \"-debug\" to the $0 command line to generate a debug.log to help with solving this problem" fi fi } detectcpu() { # Attempts to auto detect the CPU echo "Auto detecting CPU" if test -e /proc/cpuinfo; then CPU_VERSION="`grep "cpu family" /proc/cpuinfo | cut -f2 -d":" | tr -d " " | uniq`"; if test $CPU_VERSION -lt 4; then echo "Error: srcds REQUIRES a 486 CPU or better"; quit 1 elif test $CPU_VERSION -ge 6; then FEATURES="`grep 'flags' /proc/cpuinfo`"; SSE2="`echo $FEATURES |grep -i SSE2`" AMD="`grep AMD /proc/cpuinfo`"; if test -n "$AMD"; then OPTERON="`grep Opteron /proc/cpuinfo`"; PLATFORM="`uname -m`" if test -z "$OPTERON"; then OPTERON="`grep "Athlon HX" /proc/cpuinfo`"; if test -z "$OPTERON"; then OPTERON="`grep "Athlon(tm) 64" /proc/cpuinfo`"; fi fi if test -n "$OPTERON" && test "x86_64" = "$PLATFORM"; then echo "Using AMD-Opteron (64 bit) Optimised binary." HL=./srcds_amd else echo "Using AMD Optimised binary." HL=./srcds_amd fi elif test -n "$SSE2"; then # CPU supports SSE2 P4 + echo "Using SSE2 Optimised binary." HL=./srcds_i686 else echo "Using default binary." fi else echo "Using default binary." fi elif test "FreeBSD" = `uname`; then CPU="`grep 'CPU:' /var/run/dmesg.boot`" FEATURES="`grep 'Features=' /var/run/dmesg.boot`" AMD="`echo $CPU |grep AMD`" I686="`echo $CPU |grep 686`" SSE2="`echo $FEATURES |grep -i SSE2`" if test -n "$AMD"; then echo "Using AMD Optimised binary." HL=./srcds_amd elif test -n "$SSE2" ; then echo "Using SSE2 Optimised binary." HL=./srcds_i686 else echo "Using default binary." fi else echo "Using default binary." fi } update() { updatesingle } updatesingle() { # Run the steam update # exits on failure if STEAMERR is set if test -n "$AUTO_UPDATE"; then if test -f "$STEAM"; then echo "Updating server using Steam." if test "$GAME" = "cstrike"; then GAME="Counter-Strike Source"; fi if test "$GAME" = "dod"; then GAME="dods"; fi CMD="$STEAM -command update -dir ."; if test -n "$STEAM_USER"; then CMD="$CMD -username $STEAM_USER"; fi if test -n "$STEAM_PASSWORD"; then CMD="$CMD -password $STEAM_PASSWORD"; fi $CMD -game "$GAME" if test $? -ne 0; then if test -n "$STEAMERR"; then echo "`date`: Steam Update failed, exiting." quit 1 else echo "`date`: Steam Update failed, ignoring." return 0 fi fi else if test -n "$STEAMERR"; then echo "Could not locate steam binary:$STEAM, exiting."; quit 1 else echo "Could not locate steam binary:$STEAM, ignoring."; return 0 fi fi fi return 1 } run() { # Runs the steam update and server # Loops if RESTART is set # Debugs if server failure is detected # Note: if RESTART is not set then # 1. DEBUG is set then the server is NOT exec'd # 2. DEBUG is not set the the server is exec'd if test -n "$RESTART" ; then echo "Server will auto-restart if there is a crash." #loop forever while true do # Update if needed update # Run the server $HL_CMD retval=$? if test $retval -eq 0 && test -z "$AUTO_UPDATE"; then break; # if 0 is returned then just quit fi debugcore $retval echo "`date`: Server restart in $TIMEOUT seconds" # don't thrash the hard disk if the server dies, wait a little sleep $TIMEOUT done # while true else # Update if needed update # Run the server if test -z "$DEBUG"; then # debug not requested we can exec exec $HL_CMD else # debug requested we can't exec $HL_CMD debugcore $? fi fi } quit() { # Exits with the give error code, 1 # if none specified. # exit code 2 also prints syntax exitcode="$1" # default to failure if test -z "$exitcode"; then exitcode=1 fi case "$exitcode" in 0) echo "`date`: Server Quit" ;; 2) syntax ;; *) echo "`date`: Server Failed" ;; esac # Remove pid file if test -n "$PID_FILE" && test -f "$PID_FILE" ; then # The specified pid file rm -f $PID_FILE fi # reset SIGINT and then kill ourselves properly trap - 2 kill -2 $$ } # Initialise init $* # Run run # Quit normally quit 0
#7 4. Oktober 2008 AW: Segmentation Fault (core dumped) Und hier noch der komplette Ladeprozess: Spoiler Auto detecting CPU Using AMD Optimised binary. Enabling debug mode Server will auto-restart if there is a crash. Console initialized. Game.dll loaded for "Counter-Strike: Source" Unable to load plugin "..\cstrike\addons\metamod\bin\server.dll" [EventScripts] Initial Loading of Mattie's EventScripts plugin... Initializing Python... es.py loaded. Python sys.path= ['', '/home/srcds/cstrike/addons/eventscripts/_libs/python', '/home/srcds/cstrike/addons/eventscripts/_engines/lib/python25.zip', '/home/srcds/cstrike/addons/eventscripts/_engines/python/Lib', '/home/srcds/cstrike/addons/eventscripts/_engines/python/Lib/plat-linux2', '/home/srcds/cstrike/addons/eventscripts/_engines/python/Lib/lib-tk', '/home/srcds/cstrike/addons/eventscripts/_engines/python/Lib/lib-dynload', '/home/srcds/cstrike/addons/eventscripts', '/home/srcds/cstrike/addons/eventscripts/_engines/python/Lib', '/home/srcds/cstrike/addons/eventscripts/_engines/python/Lib/plat-linux2', '/home/srcds/cstrike/addons/eventscripts/_engines/python/Lib/site-packages', '/home/srcds/cstrike/addons/eventscripts/_libs/python'] Python initialized. [EventScripts] Automatically loading es_corelib.txt... [EventScripts] Loaded corelib [EventScripts] Done loading corelib. [EventScripts] Mattie's EventScripts plugin loaded. Using conprintf ******************************************************** Loading Mani Admin Plugin 2007 V1.2BetaS VSP, www.mani-admin-plugin.com 0xb6bd80c8 SDK PlayerInfoManager002 0xb7485da0 SDK VEngineServer021 0xb7455d60 SDK GAMEEVENTSMANAGER002 0xb7d87220 SDK VFileSystem017 0xb7482720 SDK ISERVERPLUGINHELPERS001 0xb745ff80 SDK VEngineServerStringTable001 0xb7455c18 SDK EngineTraceServer003 0xb7466d80 SDK VEngineRandom001 0xb6bc7474 SDK ServerGameEnts001 0xb6bb0150 SDK IEffects001 0xb7489718 SDK IEngineSoundServer003 0xb6bc7220 SDK ServerGameClients003 0xb7453000 SDK VEngineCvar003 0xb6bc72e4 SDK ServerGameDLL005 => Upgraded to ServerGameDLL006 0xb748746c SDK VoiceServer001 0xb7467040 SDK SpatialPartition001 ******************************************************** Attempting to load [./cfg/mani_admin_plugin/language/language.cfg] Language to be used [english] Searching for game type [Counter-Strike: Source] Found gametypes for Counter-Strike: Source Linux binary @ ./cstrike/bin/server_i486.so Program Start at [0x8102380] var_address = 0xb6aff428 Game Type [Counter-Strike: Source] Message name Geiger index 0 Message name Train index 1 Message name HudText index 2 Message name SayText index 3 Message name SayText2 index 4 Message name TextMsg index 5 Message name HudMsg index 6 Message name ResetHUD index 7 Message name GameTitle index 8 Message name ItemPickup index 9 Message name ShowMenu index 10 Message name Shake index 11 Message name Fade index 12 Message name VGUIMenu index 13 Message name CloseCaption index 14 Message name SendAudio index 15 Message name RawAudio index 16 Message name VoiceMask index 17 Message name RequestState index 18 Message name BarTime index 19 Message name Damage index 20 Message name RadioText index 21 Message name HintText index 22 Sigscan info A [0xb692d8b0] B [0xb675ebf0] C [0xb6bb28a0] D1 [0xb6bf0264] E [0xb65886d0] F [0xb6929730] G [0xb6922780] H [0xb6876ff0] I [0xb689e720] J [0xb67bffd0] K [0xb688c840] Time for read = [0.000116] Time for read = [0.000114] Steam ID Player Stats memory usage 0.000000MB with 0 records Name Player Stats memory usage 0.000000MB with 0 records Loading ES_Tools, AKA NeoWuH. (C) 2006. Contact The_WuH, thewuh@gmail.com - ThewAc.NET : Version 0.420 ES_TOOLS : Server Dir = "/home/srcds/cstrike", Game = "cstrike" Game Index = 1 ES_TOOLS : Using ServerGameDLL006 ES_TOOLS : Reading Info for cstrike, taking stored data from field cstrike ES_TOOLS : Loaded the config file successfuly from /home/srcds/cstrike/addons/est/est_info.dat ES_TOOLS : Reading Security key est_MOTD_F ES_TOOLS : Reading Security key est_OpenFile_r ES_TOOLS : Reading Security key est_OpenFile_w ES_TOOLS : Reading Security key est_FileExists ES_TOOLS : Loaded system protection information from /home/srcds/cstrike/addons/est/est_security.cfg ES_TOOLS : Got all Filter Index's, SayText-4, TextMsg-5, Shake-11, Fade-12, VGUIMenu-13, ShowMenu-10, HintText-22 ES_TOOLS : Initializing Player Table ES_TOOLS : Found symbol function: CBaseEntity::Teleport, address: 0xb6532c70 ES_TOOLS : Found symbol function: ???Player::RoundRespawn, address: 0xb692d8b0 ES_TOOLS : Found symbol function: CBaseEntity::Remove, address: 0xb65212d0 ES_TOOLS : Found symbol function: ???Player::SwitchTeam, address: 0xb6929730 ES_TOOLS : Found symbol function: ???Game::TermRound, address: 0xb688f2a0 ES_TOOLS : Found symbol function: CreateNamedEntity(const char *, int), address: 0xb660ff80 ES_TOOLS : Found symbol function: CBaseAnimating: issolve, address: 0xb64fb420 ES_TOOLS : Found symbol function: DispatchSpawn, address: 0xb6762250 ES_TOOLS : Found symbol function: CBaseEntity::ChangeName(const char *), address: 0xb691e410 ES_TOOLS : Found symbol function: ITempEntsSystem, address: 0xb6aff428 ES_TOOLS : Found symbol function: GetFileWeaponInfoFromHandle, address: 0xb6876ff0 ES_TOOLS : Found symbol function: CCSGameRules::GetBlackMarketPriceForWeapon, address: 0xb688c840 ES_TOOLS : Found symbol function: g_pGameRules, address: 0xb6bf0264 ES_TOOLS : Found symbol function: CAI_BaseNPC::CAI_BaseNPC, address: 0xb6413c60 ES_TOOLS : Getting External Interfaces... ES_TOOLS : Got Temporary Entities @ 0xb6be6a38 ES_TOOLS : Got Game Rules @ 0x0 *** ES_Tools is running in safe mode! No function hooking will be done. ***To restart in normal mode, restart your server. Done Loading ES_Tools, Enjoy! maxplayers set to 8 [EventScripts] Loaded corelib/testlib [EventScripts] Loaded corelib/interfaces Loaded:services.services [EventScripts] Loaded corelib/linkedlist [EventScripts] Loaded corelib/foreach Loaded: addons/eventscripts/corelib/foreach/es__foreach_weaponlist_cstrike_db.txt [EventScripts] Loaded corelib/repeat [EventScripts] Loaded corelib/average [EventScripts] Loaded corelib/score [EventScripts] Loaded corelib/xalias [EventScripts] Loaded corelib/textlib [EventScripts] Loaded corelib/playergetset [EventScripts] Loaded corelib/keyfilter [EventScripts] Loaded corelib/uniqueid [EventScripts] Loaded corelib/getbotname [EventScripts] Loaded corelib/damage [EventScripts] Loaded corelib/playervar [EventScripts] Loaded corelib/timelib [EventScripts] Loaded corelib/sqlitelib [EventScripts] Loaded corelib/statlog [EventScripts] Loaded corelib/keygroupsort es_sql open: :memory: database opened as _keygroupsort_database. [EventScripts] Loaded corelib/keygrouprand es_sql open: :memory: database opened as _keygrouprand_database. Loaded:exp.exp [EventScripts] Loaded corelib/isnumerical [EventScripts] Loaded corelib/quickcmd [EventScripts] Loaded corelib/escinject [EventScripts] Loaded corelib/getplayercount [EventScripts] Loaded corelib/queue [EventScripts] Loaded corelib/vecmath Loaded:usermsglib.usermsglib [EventScripts] Loaded corelib/inrange [EventScripts] Loaded corelib/entitylib Loaded: addons/eventscripts/corelib/interfaces/AuthorizationService/es_AuthorizationService_db.txt [EventScripts] Loaded corelib/clientcmd [EventScripts] Loaded gg_noblock [EventScripts] Loaded spawnprotect [Spawn Protect] Spawn Protection Mod is now enabled Loaded:anticamp Loaded:regle c4_message est réglé sur : center Loaded:c4_simple Loaded:respawn es_sql open: /home/srcds/cstrike/addons/eventscripts/ccbalance/es_ccbalance.sqldb database opened as ccbalance. [cCB] cC Team Balancer 1.01 loaded. Loaded:ccbalance Loaded:ctrun Network: IP 127.0.1.1, mode MP, dedicated Yes, ports 27015 SV / 27005 CL [EventScripts] Map Loading Mattie's EventScripts plugin... Python|Objects to be freed: (584, 7, 1) Python|Freed: 0 [EventScripts] Loaded successfully. ******************************************************** ************* Mani Admin Plugin Level Init ************* ******************************************************** Searching for game type [Counter-Strike: Source] Found gametypes for Counter-Strike: Source Linux binary @ ./cstrike/bin/server_i486.so Error: Material "sprites/tp_beam001" : proxy "AnimatedTexture" not found! Attempting to load [./cfg/mani_admin_plugin/language/language.cfg] Language to be used [english] Time for read = [0.000063] Time for read = [0.000044] Steam ID Player Stats memory usage 0.000000MB with 0 records Name Player Stats memory usage 0.000000MB with 0 records Stats Loaded in 0.0018 seconds Steam ID Player Settings memory usage 0.000000MB with 0 records Name Player Settings memory usage 0.000000MB with 0 records Player Lists Loaded in 0.0023 seconds ******************************************************** Mani Admin Plugin Level Init Time = 0.091 seconds ******************************************************** ES_TOOLS : loading sequence - 2. ES_TOOLS : Loading events stored in addons/est/es_tools.res ES_TOOLS : hooked command changelevel @ 0x8d02430 ES_TOOLS : hooked command est_ShowMenu @ 0x8d02470 ES_TOOLS : hooked command es_menu @ 0x8d024b0 ES_TOOLS : hooked command ma_msay @ 0x8d024f0 ES_TOOLS : Hooking all FCVAR_CHEAT flagged commands on the server. ES_TOOLS : Finished the delayed loading block. EST loaded weapon mods successfuly EST ERROR : Cannot Find es_tools.cfg setting will stay at default values. Executing dedicated server config file Incorrect price blob version! Update your server! ERROR: mp_dynamicpricing set to 1 but couldn't download the price list! Error: Material "sprites/bubble" : proxy "AnimatedTexture" not found! Activated Activated Here Max Players = 371 Index 0 Function Name _ZN22CServerNetworkProperty15GetEntityHandleEv Index 1 Function Name _ZN22CServerNetworkProperty14GetServerClassEv Index 2 Function Name _ZNK22CServerNetworkProperty9GetEFlagsEv Index 3 Function Name _ZN22CServerNetworkProperty9AddEFlagsEi Index 4 Function Name _ZNK22CServerNetworkProperty8GetEdictEv Index 5 Function Name _ZNK22CServerNetworkProperty12GetClassNameEv Index 6 Function Name _ZN22CServerNetworkProperty7ReleaseEv Index 7 Function Name _ZNK22CServerNetworkProperty7AreaNumEv Index 8 Function Name _ZN22CServerNetworkProperty18GetBaseNetworkableEv Index 9 Function Name _ZN22CServerNetworkProperty13GetBaseEntityEv Index 10 Function Name _ZN22CServerNetworkProperty10GetPVSInfoEv Index 11 Function Name _ZN22CServerNetworkPropertyD1Ev Index 12 Function Name _ZN22CServerNetworkPropertyD0Ev Index 13 Function Name _ZN22CServerNetworkProperty13_GetClassNameEv Index 14 Function Name _ZN22CServerNetworkProperty9FireEventEv Possible team classname [cs_team_manager] Team index [0] Name [Unassigned] Possible team classname [cs_team_manager] Team index [1] Name [Spectator] Possible team classname [cs_team_manager] Team index [2] Name [TERRORIST] Possible team classname [cs_team_manager] Team index [3] Name [CT] Found [4] team manager entities Got edicts ES_TOOLS : loading sequence - 1. ES_TOOLS : Getting External Interfaces... ES_TOOLS : Got Game Rules @ 0x8fc62f8 *** ES_Tools is running in safe mode! No function hooking will be done. ***To restart in normal mode, restart your server. ES_TOOLS : Finsihed the second delayed loading block. Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB) appdatacache.cpp (311) : Assertion Failed: !"Implement me" couldn't exec server.cfg couldn't exec ./mani_admin_plugin/defaults.cfg couldn't exec couldn't exec couldn't exec Segmentation fault (core dumped) cat: hlds.18574.pid: No such file or directory email debug.log to linux@valvesoftware.com Fr 3. Okt 18:38:38 CEST 2008: Server restart in 10 seconds
#8 4. Oktober 2008 AW: Segmentation Fault (core dumped) Error: Material "sprites/tp_beam001" : proxy "AnimatedTexture" not found! Incorrect price blob version! Update your server! ERROR: mp_dynamicpricing set to 1 but couldn't download the price list! Error: Material "sprites/bubble" : proxy "AnimatedTexture" not found! appdatacache.cpp (311) : Assertion Failed: !"Implement me" couldn't exec server.cfg couldn't exec ./mani_admin_plugin/defaults.cfg Am besten du machst erstmal was er vorschlägt und updates das Mani Admin plugin. Wenns dann immer noch funktioniert geh die Fehler mit den configs durch.
#9 4. Oktober 2008 AW: Segmentation Fault (core dumped) Welchen befehle muss man eingeben, um den Server upzudaten? oder geht des nur mit einer Neuinstallation?
#10 4. Oktober 2008 AW: Segmentation Fault (core dumped) Nicht den server nur das mani plugin. Und ich denke das du für ein update die neue version laden musst und die alten dateien ersetzt.
#11 5. Oktober 2008 AW: Segmentation Fault (core dumped) jawoll!! Ich hab mani_admin-plugin neu installiert und jetzt geht es! danke für die Tipps!! bw haste natürlich